In Dock

How does Manny manage to be so successful? Listen to the shocking news, and walk in shock amongst those poor, young souls (there’s great voice acting from Tony Plana here). Glottis saves you – what a guy. You now need to do the following to break free from your moorings (this still involves a bit of thought – shock – as to how to achieve these things):
Pull both of the anchors up. Drop the left anchor. Move away from the dock. Drop the right anchor – your anchors should have hit each other. Pull one anchor up. It should be linked to the other anchor. Use the scythe to pull the anchor in. Bring in the other anchor – this sets up the “dotted line”. Put the ship in full reverse, and break away! Glug.
Shipwrecked
Contemplate your future until the little wandering guy walks up to you. Speak to him, and agree to go with him (for a laugh).
Next time he walks past, talk to him to attract his attention. When you stop speaking to him, he will stand at the edge of the pool of light for a while. Pick him up, and whilst you’re holding him, walk towards Glottis. You will have a lantern!
The Pearl
Walk around the ridge until you come to the tentacles of the plant. Walk past them, and the little guy will follow. He’ll be trapped, and the octopus will be distracted by him. You’ll then be taken to the edge of the world.
The Edge of the World

Walk into the underwater complex, and go into the office. You’ll encounter Meche, and then Domino will walk in. He isn’t too pleased to see you. Or Glottis. Poor guy.
When you wake up, talk to the children in the cage and try to salvage your reputation. Tell them you can help them work, and then say your hands aren’t too big. Recover with dignity from the savage blow, then pick up the tiny hammer. If you like, you can go and threaten Domino with it.
Go and talk to Meche, and insist you don’t have a gun. She won’t believe you – move that ashtray, that’ll make you feel better. Get the stockings from the bin. If you’re feeling mean, you can show them to the kids.
Walk back into the water, and go to the left. Get talking to the wandering guy about his Bust-All, and give him your little hammer in exchange. Say you wish to trade something for a gun, too – give him the stockings. If you’re feeling mean again, you can show the Bust-All to the kids. The gun is far too easy.
Walk to the right from the complex, and switch on the conveyer belt to convey towards the bottom-right of the screen. Go down to the bottom-right, and climb down the anchor-chain. Luckily, your old friend isn’t dead after all. Climb back up the chain.
Go up the conveyer belt to reach the surface. Use the crane, and take it to the other side of the island. Drop the grabber, and go down to the beach where it landed. Use the Bust-All to cut it off.
Go back to the crane and raise the chain. Lower it again, then raise it to break the crushers. Take the crane around to the other side of the island, and drop the chain. Dismount the crane.
The chain will have been carried down the conveyer belt. Switch its direction to twist the chain, then switch its direction again to hook onto the anchor. Go back to the crane and raise the chain to raise the Titanic.
Tell Glottis to use the broken crushers as a coral-plough for the ship.

Go to Meche, and give her the gun. The distrustful twit turns you in to Domino, and she’s thrown in the safe. To open the safe, you need to use the Bust-All on the lock to reveal the tumbers. You must then do the following:
The tumblers must be flush to the door-jamb – their straight edge should be in the line with the edge of the door. The tumblers should be put in place from the top down To get the top tumber in place, turn the wheel on the door until all of the tumbers are rotating. Get the top tumbler in the correct place. Turn the wheel the other way. You’ll notice the tumbers start turning the other way one by one. The trick is to get the third tumbler in place before the fourth tumbler moves out of place. Reverse the direction of the wheel, and continue until all four tumblers are lined up. Get Manny to look at the tumbers. If he says “the tumbers are lined up and flush with the door-jamb”, you are correct. You now need to insert your scythe into the tumbers, and turn the handle to open the door. Close the safe door (bear with me) and use the scythe with the electrical contact to open the secret door. In the secret room, use your scythe with the pipes on the ceiling, and turn the valve to switch the sprinklers on. Use the valve again to switch them off, and watch the water draining through a tile in the floor. Strange..
Drag the axe from the other room, and drop it on the tile the water drained from. Escape!
You may now escape – but Domino suspects something when he sees you steaming away. He arrives to fight you. The periscope behind you looks very organic – try prodding it with something pretty sharp (like a scythe).
Now THAT was a bit of luck. Don’t you feel this game would last longer if you didn’t cheat? No? Freak.
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